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Getting Started with EiffelGetting Started with Eiffel

Invitation to Eiffel

Interactive Software Engineering

MANUAL IDENTIFICATION AND COPYRIGHT

Invitation to Eiffel

1 WHAT MUST I KNOW FIRST?

2 DESIGN PRINCIPLES

3 OBJECT-ORIENTED DESIGN

4 CLASSES

5 TYPES

6 DESIGN BY CONTRACT AND ASSERTIONS

7 EXCEPTIONS

8 EVENT-DRIVEN PROGRAMMING AND AGENTS

9 GENERICITY

10 INHERITANCE

11 POLYMORPHISM AND DYNAMIC BINDING

12 COMBINING GENERICITY AND INHERITANCE

13 DEFERRED CLASSES AND SEAMLESS DEVELOPMENT

14 PUTTING A SYSTEM TOGETHER

Getting Started with EiffelGetting Started with Eiffel

Eiffel Home Page (Web) -- Getting started with Eiffel (local)